Dr. Johanna Pirker (Dr. tech. Dipl.Ing. BSc in Software Engineering and Economics and Computer Science from Graz University of Technology) is assistant professor, software engineer, and researcher at the Institute of Interactive Systems and Data Science at Graz University of Technology (TUG). She finished her Master’s Thesis during a research visit at Massachusetts Institute of Technology (MIT) working on collaborative virtual world environments.
As Director of Developer Relations for Genvid Technologies, Christopher Hamilton works with a wide range of game makers to create new types of massively social, always-on, highly interactive game experiences. Since 2007, he has worked for companies like Nevosoft, Playcademy, GameHouse, and Rovio in various roles including localization, production, product management, partner relations and publishing.
Philipp Reinartz is a Berlin based writer, host and creative entrepeneur. With his gamification agency, Pfeffermind, he helps companies integrate game elements into non-game-contexts for which he has received numerous innovation awards.
The games and movie industries are undeniably connected, and new points of convergence seem to emerge daily. One of these spaces of conjunction is video and live streaming. While the movie industry knows well how to monetize their audience through subscription models, the games world has mastered the engagement of their viewers.
During the one-hour-talk, the panelists analyzed how on-demand and live streaming influences the content and user experience of films, shows and games and they talked about the effects data-driven content has on innovation and creativity. Furthermore, it was discussed how interactivity und subscription models change content creation. The panel was concluded by looking into the chrystal ball and the participants giving their opinion on the future of streaming.
We thank Third Nature Studios for the provision of their studio, and Medienboard Berlin Brandenburg, Berliner Sparkasse, Riot Games, GameDuell, Stratosphere Games and Ubisoft Berlin for their support.
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