Not many indie studios start their career with a horror game set during the First World War. Even fewer teams plunge into themes such as pain, despair and corruption right from the start. Hekate is one of these “one in a million” who, with their debut title Ad Infinitum, have set themselves the goal of creating an unique gaming experience that features state of the art audio-visual presentations, engaging gameplay, and captivating narratives with deep worldbuilding.  

As part of our medianet GAMES International – Transatlantic project, André Bernhardt from IndieAdvisor conducted an entertaining online interview with CEO, Creative Lead and Audio Director Lukas Deuschel, in which they discussed the founding of the studio and the development of Ad Infinitum.   

Did you miss the livestream? Watch here the recording!

 

Lukas Deuschel – CEO, Creative Lead & Audio Director 

With over 15 years of professional experience, Lukas has worked on over 12 commercially successful titles, including titles like Ken Follett’s The Pillars of the Earth & Silence – The Whispered World 2 which were both awarded in 2016 & 2017 in the category “Best Sound” at the Deutscher Entwicklerpreis.  

In 2019 he founded Hekate together with Felix Dreyfus & Thomas Lenz. On their debut title, Ad Infinitum, he was as Creative Lead & PM mainly responsible for coordinating the overall production with Thomas. In addition, he has managed the Audio & Animation Department at Hekate and many other parts of the production. 

 

André Bernhardt – Managing Director IndieAdvisor   

André Bernhardt has run IndieAdvisor & Company since 2012. He offers external business development and consulting for indie developers, curates the devcom Indie Expo, teaches at different colleges and hosts panels, talks and other events.  

 

 

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